NavMesh System Complete

Finally this system is completed! And its crucial for a lot of things. Why? Well, I can modify it so that a static background can have objects that are actually just a mesh area. And then this mesh area can have its properties, colour, actions... Everything but the visual part, that can only be achieved with objects.

After the object mesh and the player movement, I will start work on a networking system for events and actions. It will support GML code, but it will mainly focus on the programs functions. However, this wont be probably finished soon, so after a base has been laid, I will put it aside until I can finish the rest of the engine.

Thanks to TheSnidr and slayer 64 for assistance with the code.

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