The pause menu is working now, not all of the buttons, but the ones that can work now, work. The entire engine is faster (0.000001%) as I improved some code. The engine runs good with everything connected, and here is the screenshot to prove so:
The "Hello GMC" is how the dialogue can look. The dialogue has several options:
- Text color
- Stroke or shadow, as well as both at the same time, and independent colors for both.
- Font and size
- Timing (time it stays on the screen)
The pause menu is the big thing in the center of the screen. It looks like ScummVM's pause, but I said it is only temporary. It is as well changable, and it can even be a roundrect. The info shown on it will be the program's logo (or game logo) the engine's current version and time/date.
The white cross on the "Save" button is the current cursor.
Below all of that, on the bottom is the old-familiar action menu. It is currently set to 9 actions, but more can be easily added. It is all automatically drawn, so it is quite easy to modify any aspect of it.